The adventures into the accursed tome continue, whether at home or on the road.
Developed by Abrakam Entertainment, who were the team behind Faeria, and co-designed by Richard Garfield, the creator of Magic: The Gathering, Roguebook takes place in the enchanted realm of Faeria. Players must choose 2 heroes from the 5 available and form a team to take on the aforementioned Roguebook, a cursed tome whose existence threatens all of life in Faeria.
To succeed in your quest, there are many choices ahead of you:
Upgrade your deck: How will you power up your cards? Will you boost their powers with gems, or will you transmute them to have entirely different effects?
Collect as many cards as possible: Unlike a lot of games of this genre, Roguebook actively encourages hoarding as many cards as possible, having as big a deck as possible. No refining necessary! Having as many cards as possible in your deck is actually beneficial, as it will unlock unique skills, skills that could be crucial in your quest.
Explore in your own way: Roguebook is told in a non linear fashion. No linear path means you’re in control of your own story. You choose where to explore, where to go, and what to do next.
Every run counts: As you would expect with a roguelike, whenever you are defeated, you must start from scratch, right from the beginning. In Roguebook, however, you become more powerful each time around, thanks to the new cards, skills, and upgrades you’ve unlocked. Each helping to edge ever closer to victory.