New World’s Summer Medleyfaire Update downtime will begin for all regions at 5AM Pacific Time (12PM UTC) on July 28. – Expected downtime is 2 hours.
SUMMER MEDLEYFAIRE EVENT
The team behind New World would like to celebrate the Summer Medleyfaire with you! With fishing and musical events throughout Aeternum, and Summer Villages have been erected in Brightwood, Everfall, Weaver’s Fen, and Monarch’s Bluffs.
Raise your reputation with the Maestro through quests like catching the famed Aeternum Sturgeon to net special seasonal rewards. You can even frame your favorite catches for your home at new Mount-A-Catch stations found in every village.
Musical instruments are a new skill that make the world your stage. There are 5 instruments to pick up and learn, plus an initial 31 songs to collect and master! You can play solo, or together as a group with up to 5 Adventurers. These musical instruments include:
Songs are unlocked by salvaging pages hidden throughout Aeternum. Complete the Summer Medleyfaire quests to earn a special set of pages and starter instruments. Better instruments can be crafted through the furnishing trade skill. Furnishing can also roll new music trade skill specific perks. Press the F5 key to initiate a performance.
Each show will reward players with trade skill XP and various buffs. Better performances receive stronger buffs and more trade skill XP. Spectators enjoying the show will also receive a buff and can toss a coin to the performers as a tip. More buffs unlock as your trade skill XP increases. The buffs (in order of progression) are:
Decidedly Dexterous: Gathering speed increases by 75% for 30-90min.
Territorial Triumph: Territory standing bonus increases by 10%-30% for 30-90min.
All Together Now: Group character XP sharing bonus increases by 4%-15% for 30-90min.
Song in your Step: Reduces player encumbrance by 200-1,000 for 30-90min.
Fortune’s Favor: Gathering yield increases by 3%-10% for 30-90min.
Luck’s Labor: Gathering luck increases by 2% – 5% for 30-90min.
BARNACLES & BLACK POWDER
A dark tide has risen in Aeternum with the arrival of Admiral Blackpowder and his dastardly crew! Quest givers in the Cutlass Keys settlement and the new docks on the territory’s eastern shore will be available to offer you loot and renown for taking on and defeating the despicable evil within the new Barnacles & Black Powder Expedition, that unlocks one week after the release of this update. Rumours suggest there might be an even greater power within the Admiral’s hold… Watch this space!
Barnacles & Black Powder will be mutated 2 weeks after its release
3 new Mutations will also join the mutation rotation:
Icebound: Icebound features mutations that deal Ice damage, apply slow, and spawn glacial crystals with area effects.
Oppressive: Enemies gain powerful abilities like mana drains and zones of silence, which prevent ability usage for a short period of time.
Frenzied: This variant applies Curses to players that dodge. Curses stack up and deal damage over time. When Frenzied reaches 3 stacks, it detonates. This explosion deals additional damage to the player and leaves an elemental damage area of effect.
The developers have made salvaging more rewarding through the introduction of Perfect Salvages. Whenever players salvage items they will now have a chance to perform a Perfect Salvage, which can reward them with:
Research materials (such as Weapon Scraps) that can be used to gain crafting trade skill experience.
Special orbs that can be converted into gypsum casts that bypass the normal daily limit.
Materials to fabricate special items.
Other valuable resources.
TRADE SKILL CHANGES
Trade skills have been updated to reduce friction and speed up leveling for many Gathering, Refining, and Crafting trade skills:
Reduced Logging XP required to level from 1 to 50 by 15%.
Reduced Logging XP required to level from 51 to 200 by 20%.
Reduced Fishing XP required to level from 1 to 200 by 50%.
Reworked experience curve of first 26 levels of Fishing.
Removed tiers from reagents (Tannins, Fluxes, Sandpapers, Weaves, and Solvents) with the goal of simplifying these into a single tier, giving potency of Tier 5 reagents to help players progress trade skills more efficiently and reduce friction of converting.
Reduced Leatherworking XP required to level from 1 to 200 by 10%.
Reduced Smelting XP required to level from 1 to 200 by 10%.
Reduced Weaving XP required to level from 1 to 200 by 15%.
Reduced Woodworking XP required to level from 1 to 200 by 15%.
Reduced Stonecutting XP required to level from 1 to 200 by 20%.
Improved the trade skill XP on Tier 4 and 5 crafted items for all skills.
Reduced Furnishing XP required to level from 1 to 200 by 20%.
Reducing the trade skill XP required for Weapon-smithing and Furnishing for levels 1 to 200.
A few quality of life features have been introduced to alleviate some points of friction for our Expedition explorers.
Finding a group to run Expeditions with while playing as a solo adventurer isn’t always easy when you need to ask through chat. So we are excited to release our first version of the Group Finder tool for Expeditions!
With this feature, you’ll be able to access a specific Group Finder for each Expedition (accessed through Expedition entrance UI or related Expedition map icons), browse listings created by other players, or post your own request to join other players on your server.
The tool allows players to declare their preferred team role as DPS, Tank, or Healer and recruit others based on those roles. You can also set recruiting requirements like minimum Gear Score and level, then inspect members to learn their average Gear Score, weaponry loadouts, and mastery levels. This feature will release alongside the new Barnacles & Black Powder Expedition.
EXPEDITION TUNING ORB REMOVAL
We’ve removed Expedition Tuning Orbs and replaced them with daily limits for Normal and Weekly mutated Expedition runs to make all Expeditions easier to access. Players can participate in:
15 Normal Expedition runs per player per day or 105 per week, per player.
25 Mutated Expedition runs per week.
In order to honour the value you’ve put into acquiring existing Tuning Orbs, any orbs in your inventory upon the update will be replaced with caches that give loot appropriate for their Expedition.
While you won’t get a full run’s worth of coin and drops, the rolls will include boss drops for weapons and armour in addition to opportunities for Expertise bumps.
For Normal Expeditions, caches will reward a roll from the sub-boss and main boss found in that specific Expedition, and grant coin equal to 50% the cost previously associated with buying that specific type of orb from the Faction Shop.
For Mutated Expeditions, caches will reward 4 boss rolls off the final boss of 4 eligible Mutators, and coin equal to 50% the cost previously associated with buying that specific type of orb from the Faction Shop.